Thursday 18 November 2021

Video games: The cute, the chill and the cuddly

Video games; why are we drawn to them? Although some people may dismiss them, they are simply another form of media to be enjoyed like movies or books. They can be a comforting break from reality, and where ignoring reality is never a good thing (though it is tempting), mindfulness and taking it easy are all part of a healthy existence. 

I think it's safe to say that video games have offered a specific comfort in the past year because *INSERT OBLIGATORY CORONAVIRUS MENTION HERE*, but the winter months can also weigh us down a little more than other seasons. With these things in mind on top of whatever else people may be going through, it's easy to see how games like Animal Crossing have become so popular even outside of the usual gaming demographic.

Playing video games can appeal to people for multiple reasons; deep lore and story, challenges, action and violence, and even community. It might be that those who don't usually play games wanted to see what the fuss was about. High scores and full completion are attractive for some, but ease of access and simplicity for those who are unfamiliar with the medium are a big part too.

I suppose it all comes down to personal preference, but "cute" and "chill" games have quite the following. Even if the game itself isn't especially deep, there are art styles, aesthetics, music and a lack of urgency that really do make you feel comfy and cosy. Sometimes simplicity is key. 

These types of games offer a cutesy charm that can help you relax while still offering engaging tasks to be completed in order to progress, how invested you get in doing so can be up to you depending on the game. I can still look back at these games and remember the hours of comfort they brought. Here are some cute games that I've enjoyed. 

Of course Animal crossing was going to be on here, even if I did already mention it. The overall zen atmosphere of the game alongside customisation and all around cuteness make it a fitting tool for relaxation, and how you play is your own choice. You might want to get all the latest new things in the game and fill up the nook miles achievements, but there's absolutely nothing saying you can't just wander around and take in the soft sounds and visuals. I mean, a big part of the game is decorating; placing around furniture in a way that is appealing to you and enjoying the satisfaction. This is especially true of the recent "Happy home paradise" DLC, though that comes at an additional cost. There's just something about the colours and lighting in Animal Crossing that evoke a feeling of cosiness 

Stardew Valley is a farming simulator with crafting and customisable elements. There are a few more specific tasks within the game in terms of progression compared to Animal Crossing, but once again if you want to you can just enjoy making a little farm. It takes a little time to really get going in the game, but once you do it's a lot of fun. There are plenty of collectables to find, though they can be a little frustrating to get a hold of. So if you don't want to do all of that, you can just take your time farming and listen to the music.

Wandersong is more like an interactive story with gameplay elements. The colours, characters and music are fantastic and the controls are even made with accessibility in mind, so those with disabilities may have an easier time navigating them. You play as a bard and your interactions are done through singing different notes by either pressing corresponding buttons, or moving the mouse in the corresponding section of an onscreen colour wheel. There are moments where you'll have to sing specific notes to interact with things, but these are usually simple and intuitive. Other moments where you go "wrong" have no consequence aside from the bard coughing and looking a little embarrassed as the music falters. The game has a story to follow, but how much you talk to each character to get greater depth is mostly your choice, and also if you just want to stop sometimes and learn to play songs with the bard like an instrument, you can! There's even a dance button.   

This game is fairly simple. You collect different slimes, maybe even combine them, and feed them so they can create "plorts" to be sold for profit. There is a small story element that you see through letters that your character is sent, but other than that it's mostly collecting cute slimes. There are some upgrades and additional areas to unlock if you're willing to do some grinding, but if you just want to run around looking at the silly slimes (or running from the dangerous ones), then why not? 

Spiritfarer has some very specific theming. You play as the new "Spiritfarer", someone who accompanies spirits to the afterlife (it's much more pleasant than it sounds, I promise!). There's more depth to it than that, especially as you learn more about individual characters, but if you don't feel comfortable playing a game about death, then you may want to skip this one. It might be therapeutic for some, I myself haven't experienced recent extreme loss so I can't offer much of a perspective, but the subject matter is handled delicately. The art in the game is gorgeous and tasks to be completed in the game can be done so at your leisure. This is another game with collectables, but like the others on this list they are either easy to find or optional. There are challenging moments, but the game is mostly about keeping the spirits on your boat happy. As long as you learn what they like and dislike, they'll be okay, even if some of them aren't very nice. There's even an option to hug them.

In webbed you play as a cute pixelated spider trying to save your boyfriend. This game isn't as casual as the others on this list, but it is very cute. The controls can be strange to get used to as you cast webs to climb on or sling yourself around the screen, but once you get the swing of it it's very fun. There are hidden areas and extras like finding lost baby spiders; they're not required, but they do bulk up the game a bit as it's quite short. Also if you complete them you get little hats or you can be a different type of spider. If you hate spiders to the point of not even wanting to look at a cutesy pixel sprite of one, there's an arachnophobia mode. This turns all spiders in the game in to little blobs instead, though I think the other insects stay the same.

This game is self explanatory. You unpack stuff from boxes and arrange it in a way that you find pleasing. At this time, I've only played the demo of the game, but there is definitely something very satisfying about arranging the various items. Aside from the odd item that might be required to be placed in a specific location, you have relative freedom over how you decide to set up your home. You'll also see which items follow you through each different location at different stages in your life, so there's some light storytelling there. As I said, I've only played the demo, and one complaint I've seen is that the game is quite short for the amount that it costs. Where I have enjoyed what I've played, I think I agree with that. I know I'll cave eventually, but if you're willing to pay, this game is very relaxing and you can replay and arrange the items differently as many time as you want. 

I was considering leaving this off the list, because there is a lot in this game that requires you to take pictures of a certain standard, but you can progress and unlock new areas as long as your scores are decent. Mostly this is a game where you go on a Pokemon safari and takes pictures and although sometimes (again, I know) frustrating, it's always cute to see the pokemon running around and hearing their little noises. You can even post your pictures online and add stickers and effects to them, it's fun to see other peoples photos too. 

                                                                            

These are just a few of the cute and zen games out there for those wanting to snuggle up and unwind with a good game. Things can be tough and we all need time to recuperate, so why not play? 


Tuesday 24 August 2021

Pushing boundaries with The Owl House


It's been a while since I wrote a blog post, so here's a post about a cool cartoon I like, The Owl House.

The Owl House was created by Dana Terrace. It follows Luz, a human girl who enters a portal to a world of magic and demons. There she attends school with the intention of becoming a witch and eventually trying to get back home. 

Now, that's a very simplified summary. Though the "teenager goes to magic school" thing is a pretty standard foundation for a show aimed at teens and young adults, The Owl House has much more going on. This show offers a lot of fun and in depth exploration of both its characters and the world they inhabit. There are people in the animation industry, for both shows and films, who are making a difference with the kind of stories they tell. Let's take a look at some examples of how.

Dark magic

Right off the bat The Owl House has been accused of promoting witchcraft and Satanism, but seeing as Gravity falls faced a similar response, it feels like that might almost work as a seal of approval. 

I know dark themes and imagery in a Disney production isn't a new concept; I'm sure Chernabog faced some pushback with his debut, but what makes this show stand out is how much it embraces the world it takes place in. The Boiling Isles, the land in which The Owl House takes place, is literally made up of the bones of a dead titan. There are strange demons wandering the streets, both loveable and disturbing. There are bizarre magical world versions of real world things, a lot of which don't meet any kind of health and safety standards whatsoever. But haven't you always just wanted to summon magical elements with glyph circles?

As long as she doesn't draw a transmutation circle...

Everything that makes up The Boiling Isles contributes to the world building of how magic works and how the the inhabitants live with, or under its power. With the existence of Witches and humans across portals to separate worlds and the imposing presence of a mysterious emperor, there's a lot for the show to explore and have fun with. This brings me to my next point.

Story telling

In the age of streaming where episodes are neatly compiled in one place, you don't need to worry as much about viewers missing significant plot details; this means more modern shows are becoming story driven with strong emotional moments. I imagine the popularity of The Last Airbender and various anime probably play into this; the former being a game changer for children's animation in terms of themes and storytelling, and the latter influencing The Owl House in its story beats, stunningly animated action sequences, and even its art style.   

More story driven shows means more character development, more drama, more world building, and more heartbreak emotional investment. There's lot's of creative, sometimes creepy, fun that The Owl House offers to be enjoyed and obsessively theorised. What role do the bones of the giant titan play in the wider story and the origin of magic? Do they play any role at all? Is the golden guard a literal puppet created to be manipulated by the emperor? Is this fuzzy wuzzy demon baby connected to something catastrophic and sinister?

The king of demons!

I realise these questions sound like nothing if you haven't seen the show, but I love this stuff!

This is a terrible segway, but there's also another thing that this particular show has gained some notoriety for; it's LGBTQ+ representation. 

Representation

I know calling this "pushing boundaries" is patronising, but my main point is that writers and artists still have to really fight just to get this kind of thing in their shows. A lot more shows have been making progress in that regard over the past few years, and The Owl House is a significant example.

The bond between characters Luz and Amity doesn't feel slapped on, because you see their interactions as a developing relationship. Amity is first introduced as a kind of bully character, but throughout the show we learn more about her situation and why she behaves that way without sweeping it under the rug. She is a well written character who wants to do better, so she does, and in the process grows closer with Luz and her new friends. She's a significant character in the show and isn't just mentioned in passing. 


Two smiling dorks in love

Time is taken to focus on Amity and Luz navigating their new relationship as well; moments that can't be as easily brushed over or edited to make it seem like they're just really good friends. Obviously censorship is a whole other complex topic, but if kids out there know that the "true" versions exists, I can only hope that it provides some kind of comfort for them. Luz and Amity are a canonical couple, one lesbian and one bisexual, and I know that means so much to a lot of people. This includes Amity's voice actress, Mae Whitman, who recently came out as pansexual and has praised the show for providing representation that she didn't have growing up. With Dana Terrace being bi, and writer Molly Ostertag being gay, it's not wonder this show pushed so much for decent representation.

Another character worth mentioning is Raine Whispers, the non binary head witch of the bard coven. They are played by Avi Roque, a trans nonbinary latine actor, so there's a lot of good representation there too. Raine has only appeared in one episode so far, but they are sure to appear in more after having a bit of a reunion with one of the shows main characters. Also, they use a violin to create melee attacks and I just think they're cool. 


Unfortunately, The Owl House will only get three seasons, with it's third being made up of three 44 minute specials, but I'm still looking forward to whatever emotional dark magic shenanigans it brings.